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Flutter App : A state machine for MobX management, that can be used in almost any application state

A powerful state machine for MobX management, which can be used in almost any application state.

It has 3 states – loading, success, error – and is perfect to be used on infinite list, action buttons, with shimmers, refresh logic, etc.

Features

Requirements

This package just work with the MobX.
And minimum Dart SDK 2.16.

Usage

Simple states

To deal with simple logics, like showing a list of string.

Crate the DataState on the mobx controller file:

final dataState = DataState<List<String>>(); Future<void> fetchData() async { dataState.setLoadingState(); try { final data = await Future.delayed(const Duration(seconds: 3)) .then((_) => ['String 1', 'String 2', 'String 3']); dataState.setSuccessState(data); } catch (e) { dataState.setErrorState(e); } }

Then add on your view the Observer to present the list:

final controller = ControllerInstance(); @override void initState() { fetchData(); //... super.initState(); } @override Widget build(context) { //... Observer( builder: (context) => controller.dataState.handleState( loading: () { return const CircularProgressIndicator(); }, success: (data) { return ListView.builder( shrinkWrap: true, itemCount: data.length, itemBuilder: (context, index) => Text( data[index], textAlign: TextAlign.center, ), ); }, error: (error) { return const Text('Error'); }, ), ), }

See the full code here.

Reloadable states

Use the handleStateLoadableWithData method when wants use data on the loading widget callback.
On an infinite list or refresh logic for example.

Observer( builder: (context) => controller.dataState.handleStateLoadableWithData( loading: (data) { return Stack( children: [ if (data != null) list(data), Positioned.fill( child: Container( color: Colors.black45, alignment: Alignment.center, child: const CircularProgressIndicator()), ), ], ); }, success: (data) => list(data), error: (error) { return const Text('Error'); }, ), );

See the full example code here.

States using reaction

To handle states only once after it changes, the handleReactionState is the soluction. Just set on the initState and remimber to dispose it on dispose method.

For example, to show a full dialog:

List<ReactionDisposer>? reactionsDisposers; @override void initState() { reactionsDisposers = [ controller.dataState.handleReactionState( loading: loadingDialog, ) ]; super.initState(); } @override void dispose() { reactionsDisposers?.forEach((dispose) { dispose(); }); super.dispose(); } void loadingDialog(bool show) { if (show) { showDialog( barrierDismissible: false, context: context, builder: (BuildContext context) { return Dialog( child: Padding( padding: const EdgeInsets.all(8.0), child: Row( mainAxisSize: MainAxisSize.min, mainAxisAlignment: MainAxisAlignment.center, children: const [ CircularProgressIndicator(), SizedBox(width: 32), Text("Loading"), ], ), ), ); }, ); } else { Navigator.of(context).pop(); } }

See the full example code here.

GitHub

View Github

Footer Example